// Copyright (c) 2010, Anthony Cassidy
// All rights reserved.
// 
// Redistribution and use in source and binary forms, with or without modification, are 
// permitted provided that the following conditions are met:
// 
//     * Redistributions of source code must retain the above copyright notice, this list 
//         of conditions and the following disclaimer.
//     * Redistributions in binary form must reproduce the above copyright notice, this 
//         list of conditions and the following disclaimer in the documentation and/or 
//         other materials provided with the distribution.
//     * Neither the name of the AntsAdventureGameCreator nor the names of its contributors 
//         may be used to endorse or promote products derived from this software without 
//         specific prior written permission.
// 
// 
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY 
// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES 
// OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT 
// SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, 
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
// SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
// CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
// NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF 
// THE POSSIBILITY OF SUCH DAMAGE.
#pragma once
#include "ROOMDECLARATION_WITH_CODES.h"


// blank space to prevent clashing





















ROOMDECLARATION_WITH_CODES(SharedGlobalInventory);
INVDEF(inv_labyrinth_map); // transformed
INVDEF(inv_stone_book);// transformed
INVDEF(inv_stone_tablet);// transformed
INVDEF(inv_treasure_map);// transformed
INVDEF(inv_replica_of_temple);// transformed
INVDEF(inv_bejewelled_sceptre);// transformed



































INVDEF(inv_wallpaper); // untransformed - BEDROOM: wall
INVDEF(inv_tile_catalog);// untransformed - BAR: tile salesmen yes.
INVDEF(inv_cement_brick);// untransformed - STOREROOM
INVDEF(inv_brief_case);// untransformed - BAR
INVDEF(inv_model_of_casino_extensions);// untransformed - STOREROOM
INVDEF(inv_bed_post);// untransformed - BEDROOM 

INVDEF(inv_matches); // helper - BAR
INVDEF(inv_chisel); // helper - BAR - one dude is a sculpter
INVDEF(inv_scissors);// helper - BAR
INVDEF(inv_crayons);// helper - CASINO?
INVDEF(inv_lamp_post);// helper - BEDROOM

